STEAM Reflection_Jennifer

 

I’ve never imagined designing an escape room of our own. After breaking out different escape rooms, I felt like designing one but asked myself how, in STEAM, it answered my question.

Deigning an escape room is more complicate than I’ve imagine. It requires lot of critical thinking, and numerous unique ideas that are linked together somehow. You also have to consider your ideas in different perspectives so it can be a clue to every single object in the room. This  was something frustrating. How do you incorporate STEAM into the ideas I have so far? To solve these frustrations, me and my partners try to design it first and see the mistakes and revise step by step.

The first step for every single project is the question of how and what will you produce at the very end- processing.

When it comes to processing produce, the very first step I take is to brainstorm/outline ideas, thoughts, even inspiration from others. Here, I can understand the topic a little more and gets a basic foundation of relevant project ideas. Then, I share my thoughts with peers to make sure if it’s suitable for the topic and whether or not it includes STEAM aspects. I then draft my ideas for the work and eliminate or add information to make the result as good as possible. At the final stage, experimenting, I always remind myself to take photos/video to reflect on mistakes I’ve done or things to improve. From this, I then revise the experiment until the process goes smooth and clear.

While working on clues and final design, I’ve used many variety of sources that helped me through. Videos, Blogs, Pinterest, Instagram, and peers/teachers. Pinterest and Instagram are the “foundation” of outlining since it’s really a helpful tool when you are gathering ideas. It is really relevant and easy to find ideas that you are interested at. Blogs(real life escape room websites/blogs, people who have done escape room, the creator or the owner of an escape room etc.) are another resource where you find real life examples. You can get advice, samples, even new ideas to create your own escape room clues.                                                                        Out of all the resources I have found, the most helpful one have been sharing my thoughts and comments with peers. There are millions of ideas out in the internet and in my brain. When all information(ideas for clues)are dump in at the same time, its really hard to organise it and catch those mistakes. Instead of stressing and thinking by myself, I  illustrate my ideas to another person who is unfamiliar with my ideas, this way they can fix the problems I face and give me advice for a better, clear clue. Since everybody accept things in different way, the idea I have for my clue may not work for some people. This is when I ask my peer to read over and highlight the part where it is hard to understand and try to revise so anyone can answer the clue.

Peer evaluation/help is definitely the one I’m using a lot since I also have difficulty expressing my ideas in to writing. Not only this, youtube videos also help me a lot since it illustrates the information with some descriptions at the same time. I find myself understanding better when it is in a visual form, and descriptions that specify each illustration.

From online breakout edu, to instagram(ing) our process, I feel confident and delight of work I’ve done in STEAM classes. I also really think all the work we’ve done really focuses on all aspects of Science, Technology, Engineering, Art, and Mathematics.

Every work take unique forms, and this is what I find different to last year STEAM and love about this year’s STEAM.                                                                                                                         Last year, everything was orgniased and structured by the teacher which gave less opportunity and choice as a student to choose projects that wish to do. Resources were limited and forms to present were limited as well. Reflections weren’t creative, we only had the choice of writing physical reflection every single class. There were lots of restrictions of every single thing and most importantly, it didn’t fully comprehend on all aspects of STEAM.                                       This year, however, I find something unique. When researching, there are variety of structure you can look for; for evidence of your work, it takes creative platform such as instagram/boomerang and reflection so on; when designing the project, since we know variety of shape, we can either work on our device or physical forms even combination of two resources. All work is freedom of our own, yet, there are some disadvantageous. When a project is really student led, we have hard time distributing the time to work on. Also, with no exact limitation, we brainstorm ideas that are un-relevant or have hard time setting up boundaries.

One of the goal that I would like to set myself for the rest of the semester is at the end of this project, I really would like to get better at organising my thoughts and express it in a written form. I have some brilliant ideas in my mind, yet, I sometime finds it hard to put it in words and express it. Another goal is as the goal I camp up with at the beginning of the semester “To create an escape room with different type of puzzles”. Yes, at our final project, I do want to incorporate some puzzles as a theme for Engineering and Mathematics.

Looking forward with my final project 🙂