STEAM Final Reflection

Our planning took over the whole semester; after the visit of Mr.X(escape room in ShenZhen) and few mini projects of STEAM, starting November, our group researched about basic idea of an escape room. This included ‘follow’ and ’like’ on Instagram post that featured escape room idea, searching escape room homepage all around the world, comment and ’like’ on Youtube video of people solving problems in different themes/type/level escape room. After all these research, we focused on the idea “how do we incorporate each aspect of STEAM to our clues?”.

Deigning an escape room was more complicated than we imagined. It required lot of critical thinking, and numerous ideas that needed to be linked together. We also had to consider our ideas in different perspectives so others can understood perfectly. This was something frustrating. We had bunch of ideas—that were all unique—but there were no ways to put all together. So we took this problem differently: instead of everyone adding and eliminating their ideas with others, everyone come up with a idea that is an aspect of STEAM. (For example, A has to create or modify his/her idea to Science while B has to create or modify his/her clue to Technology) It worked well.

Our group, Kevin Hannah Steve and me, each with unique and focused on different aspects. The main objective was each lock (three) opened the box with the prisms. Once all 3 prisms are collected, you place them on the table with the outline of the prisms already placed. Once they aligned the prisms correctly they would press the laser on the table and a light will be shown through them and shine the correct key on the wall in order to escape the room. Every one designed different lock, except I designed the last step which is designing places where 3 prisms go and the door lock. Steve idea consist of dominos: you were given a sheet of paper on the table and with that sheet you had to match the dominos with the dominos life that’s projecting on the wall from a keynote. Kevin’s part was croquet: he placed the 3 croquets so that when you look through them from a certain angle, you will see a 3 digit number, which you use that code to unlock the box and get one out of three prism. Hannah’s was you organise the deck of cards in a particular order, once you placed them correctly, a 5 digit number appear and you enter that number to the lock to find the last prism.

One of the biggest challenge we faced was that our final step, which is to collect all prisms and place them in the order which the laser light will direct to a certain key to unlock the door, did not work. It was a big threat since it was two day before the final showcase. We watched tutorials and asked “experts” and tried different methods to know what was the problem. Then we noticed that even a millimetre would effect the angle of the light and will not work. By end of the day, however, we did sort out the problem and it wen well during the exhibition.

STEAM Reflection_Jennifer


I’ve never imagined designing an escape room of our own. After breaking out different escape rooms, I felt like designing one but asked myself how, in STEAM, it answered my question.

Deigning an escape room is more complicate than I’ve imagine. It requires lot of critical thinking, and numerous unique ideas that are linked together somehow. You also have to consider your ideas in different perspectives so it can be a clue to every single object in the room. This  was something frustrating. How do you incorporate STEAM into the ideas I have so far? To solve these frustrations, me and my partners try to design it first and see the mistakes and revise step by step.

The first step for every single project is the question of how and what will you produce at the very end- processing.

When it comes to processing produce, the very first step I take is to brainstorm/outline ideas, thoughts, even inspiration from others. Here, I can understand the topic a little more and gets a basic foundation of relevant project ideas. Then, I share my thoughts with peers to make sure if it’s suitable for the topic and whether or not it includes STEAM aspects. I then draft my ideas for the work and eliminate or add information to make the result as good as possible. At the final stage, experimenting, I always remind myself to take photos/video to reflect on mistakes I’ve done or things to improve. From this, I then revise the experiment until the process goes smooth and clear.

While working on clues and final design, I’ve used many variety of sources that helped me through. Videos, Blogs, Pinterest, Instagram, and peers/teachers. Pinterest and Instagram are the “foundation” of outlining since it’s really a helpful tool when you are gathering ideas. It is really relevant and easy to find ideas that you are interested at. Blogs(real life escape room websites/blogs, people who have done escape room, the creator or the owner of an escape room etc.) are another resource where you find real life examples. You can get advice, samples, even new ideas to create your own escape room clues.                                                                        Out of all the resources I have found, the most helpful one have been sharing my thoughts and comments with peers. There are millions of ideas out in the internet and in my brain. When all information(ideas for clues)are dump in at the same time, its really hard to organise it and catch those mistakes. Instead of stressing and thinking by myself, I  illustrate my ideas to another person who is unfamiliar with my ideas, this way they can fix the problems I face and give me advice for a better, clear clue. Since everybody accept things in different way, the idea I have for my clue may not work for some people. This is when I ask my peer to read over and highlight the part where it is hard to understand and try to revise so anyone can answer the clue.

Peer evaluation/help is definitely the one I’m using a lot since I also have difficulty expressing my ideas in to writing. Not only this, youtube videos also help me a lot since it illustrates the information with some descriptions at the same time. I find myself understanding better when it is in a visual form, and descriptions that specify each illustration.

From online breakout edu, to instagram(ing) our process, I feel confident and delight of work I’ve done in STEAM classes. I also really think all the work we’ve done really focuses on all aspects of Science, Technology, Engineering, Art, and Mathematics.

Every work take unique forms, and this is what I find different to last year STEAM and love about this year’s STEAM.                                                                                                                         Last year, everything was orgniased and structured by the teacher which gave less opportunity and choice as a student to choose projects that wish to do. Resources were limited and forms to present were limited as well. Reflections weren’t creative, we only had the choice of writing physical reflection every single class. There were lots of restrictions of every single thing and most importantly, it didn’t fully comprehend on all aspects of STEAM.                                       This year, however, I find something unique. When researching, there are variety of structure you can look for; for evidence of your work, it takes creative platform such as instagram/boomerang and reflection so on; when designing the project, since we know variety of shape, we can either work on our device or physical forms even combination of two resources. All work is freedom of our own, yet, there are some disadvantageous. When a project is really student led, we have hard time distributing the time to work on. Also, with no exact limitation, we brainstorm ideas that are un-relevant or have hard time setting up boundaries.

One of the goal that I would like to set myself for the rest of the semester is at the end of this project, I really would like to get better at organising my thoughts and express it in a written form. I have some brilliant ideas in my mind, yet, I sometime finds it hard to put it in words and express it. Another goal is as the goal I camp up with at the beginning of the semester “To create an escape room with different type of puzzles”. Yes, at our final project, I do want to incorporate some puzzles as a theme for Engineering and Mathematics.

Looking forward with my final project 🙂