Reflection Room 3

Hannah,  Jennifer, Kevin, Steve

  • What tools are you using to measure, create & design?

The main tool we are using is our MacBooks to research ideas for our locks and our room design, also for the 3D printing we had to design and create a model through a website. We are using a lot of art skills in constructing and making our four different locks.

  • How are you making sure that your plan will work?

We first right a step to step plan if our procedure before constructing the final lock. We also have a group discussion every time we plan to make something else, we all discuss and analyze to see if it will be successful or not.

  • What challenges do you see in the process of your planning?

One of the aspects in STEAM is creativeness so we decided instead of purchasing locks on Taobao, we would construct our own. We watched a Youtube tutorial on how to make a lock from cardboard, a challenge for us was that it was a lot harder than we had thought it would be to actual physically make a lock from cardboard.

  • What support/material might you need to be successful?

For us I think the best would be to take time and make sure everything is precise, organized and well structured.

  • Now we are about finished with our locks and our four individual sections of our room. The next classes will go mostly towards designing our room and making sure everything fits the theme and goes well according with our given clues.

We are looking forward to the final escape room!!

Reflection1-Heeju C

STEAM is an abbreviation word for Science Technology Engineering Art Math. Last year, we mainly focused on these three things; Science, Engineering, and Math. But then for this year, I think we’re doing more of art and engineering. Since we’re going to decorate the rooms depends on the theme we will choose and will use the technique of engineering for making the locks.

I’ve especially enjoyed the designing escape room in an artistic way.  And this connects back to the goal that each person came up with in the beginning of the semester.  I wrote word ART as my main goal because I wanted to include more art this year. Since last year we didn’t have much chance to cover that area.

Currently, the processes We’ve gone through to design the clues is we have been to the actual escape room (Mr.X) to see what are the clues in the actual escape room. Then we made our own digital lock and presented on front of the other, get to share all sort of different clues that each person had. Now, we’re in the position where we try to include all the Science, Technology, Engineering, Art, and Math into our clues.

I think most frustration part I had is the fact how we had to include all of the 5 fields; Science, Technology,  Engineering,  Art, and Math into our clues (for escape room).  And our group overcame this frustration by trying our best to share any things we know or we have learned on each field because sometimes it was very helpful when we applied the content we have learned in previous class. For instance, we decided to use the frequency of sound as one of our clue for science, which we learned in 9th grade. I can say for sure that we’re fully utilizing the things we learned in School.

Me as a designer, I’ve learned how I really like to design and plan out the stuff.  And also I realized how I’m more of a visual person compare to other classmates by doing this project of designing escape room Because when I design something, I usually visualize it first by drawing on a paper.  When others were trying to list out the clues without any visuals. Like what I always did also for this time,  I drew general (structural) drawing then started to plan it our how we’ll structure the room This process to me gives more convenience of visualizing the room in a whole.

Classes / Lessons we had for designing the escape room is also can be explored in outside of class. I have done volunteer for Halloween Haunted House.  And our group had to design the room in a one day. And I based on the experience of designing escape room. I also have planned out the Haunted House. It was easier to compose the idea with having the reality in my mind.

One thing I would like to get better as we continue the STEAM is a reflection and keep tracking of the process we’ve gone through by taking notes. This was the area that I was most weakened at last year in STEAM.  To meet this goal I might need a media that I’m able to write this down on. And the media I’ll be using is either 10A Steam Blog or Notes application on the MacBook.

STEAM Reflection—Steve Wen

To produce the work, the process I’ve gone through to design clues was to first think a new idea in my mind. Then I discussed the idea with my class, and voted one of the best ideas for the project. For now, we are designing the escape room.

I’ve used many resources while working on my clue, for example, I used Youtube to find some video for STEAM. There are many good pictures on Pinterest so that’s a helpful tool to use, too. Ones that I have found the most helpful have been the Breakout Edu site. I’m thinking that I will continue to use this site for design the digital clues.

I enjoy making questions for people to solve and answer when we create an escape room. I have found the most frustrating thing is to come up an idea related to STEAM to design the escape room. I overcome this frustration by searching some good example questions, and combining them into a new one.

I have learned that a good communication can make us more productive to work on our assignment during the class. Second, I have learned that making a physical clue is more complex than making a digital clue, because we need to fine real locks and materials to build the locks. 

As a designer, I have learned about how to think and consider a problem as a student of STEAM class. I learned that as a designer, I should focus more on the feelings from my customer, and I should focus more on the achievement of the concept of STEAM. As a learner, these things tell me about thinking from different perspectives is a skill to learn in STEAM class.

The way I work differ from my classmates is that I don’t make complex questions for others to solve, the way that my work process similar is that we all need to figure out a way to achieve the meaning of STEAM. One thing I would like to get better at as we continue the process this semester is to make more communication when we are working as a group, and a good communication will make the work become easier and more productive. 

One goal that I would like to set myself for the rest of the semester is to communicate more to my classmates or my group mates when we need to work together to make something in a project. The first goal I came up with at the beginning of the semester that I posted on Instagram was to write more reflection during the class, and I think that I’ve achieved this goal.

I don’t think that I need help from others if I want to achieve this goal.

STEAM Reflection Taughfeek

While making our escape room we have only used resources to research relating all of our clues and making them relate to the mathamatic and scientific parts of team. Besides that no other resources were really needed, everything else we made with out any help from outside sources. As for helpfulness so far nothing has really been to helpful since we are really trying to push our minds as a group and generate as true originality as possible. As for the project as a whole, so far I feel that we have a strong idea of where we want to start and now we are working on how we will make all of our clues relate to all the main parts of steam. Personally I enjoy the freedom and the fact that there aren’t too many restrictions leaving us open to anything we want to do. We have the choice to choose how to make our room balanced yet challenging to all, but at the same time this will also be what makes the project much more frustrating then already. As for working with my group to produce the finally product, from this project I have noticed that as a collaborator I like to simplify others ideas, so for example if someone has a really complex idea that seems not only hard for the participant but for us to constantly retreat too I try to simplify it so that we can make it and it can be challenging for the participants. As a designer, when designing a look or theme I will put great thought or effort into a design that has the potential to submerge you. But for creating the clues part it was really a challenge to make them appealing because for me I like plain puzzles nothing special, I try to make them challenging but manageable, but #2 it takes me a longer time to make it creative and related to the subject or theme at hand. But think as a learner it shows that I am willing to always look and work for another way around obstacles, and making me leave my zone of you are not making/doing this for you and your pleasure. So in a sense to me at least I feel it forces me to be open-minded, which is something I definitely need to work on but I believe this project will be great for that exact reason. To continue on in explaining how I personally feel towards the creation process, I like to make my work mine clear straight forward and logical. So yes the challenges that I create I try to make as logical as possible as to the order things need to be done but still layer on multiple puzzles to come to the final goal. But working in my group I just can’t make things straight forward and step by step needing to work that way, because I need to add twists and turns to confuse the participants. So my group definitely helps me there because I personally need extra time to be creative as possible which is sometimes to me not possible(mainly just because I’m lazy and don’t want to layer on even more stuff to what has already been made). I do have to say though working with a group really pushes me to stand out so when I collaborate I try to pitch in some creative ideas to make it more of an immersion, which for the second time I mention that this is broadening my perspective and looking for other ways to accomplish the same task. Now getting into the nuts and bolts of this whole project I had a goal that I wanted to make it balanced yet challenging to all, but now that I think about it I want to be able to make it entertaining and get laughs out of it. I’ve had this change of thought because when we had participated in the escape room although I was bummed out we didn’t complete it, I had a great time collaborating and laughing with my friends. Now that I think about it overtime I have gone to an escape room I always walk away having had a great time trying to do something very challenging with my friends.

Catherine’s STEAM reflection

What process have you gone through to produce the work you’ve done so far? Be as detailed as possible, use visuals/media to help show your process.

So far we haven’t gotten to actually constructing any of the clues for our escape rooms yet, but we’ve already brainstormed quite a bit and found our general directions. The first was dividing the rooms up into their respective chronological scenes. After minor problems with the sizes of the rooms we finally figured out that our room (the middle room) could be a set up as a tea party. After establishing our main theme as the tea party we started thinking of various clues we could make that involved all the aspects of STEAM. We’ve decided to use a magnetic lock to seal the door shut. Our current (strongest) ideas for clues are: creating a pattern or clue using tea leaves stuck to tea cups, creating a clue using liquids with different density levels, putting clues onto flowers and other things. We’ve also thought about the decor. For the decor we’d like to find a long table to use as the main object. Then we’d decorate the table to look like one having a tea party, a table cloth, teacups, food etc. The tea party would take place in a garden of sorts like the original on in Alice in Wonderland.

What resources have you used while working on your clues and final design?  Which ones were especially helpful?  Which ones are you thinking you’ll be using a lot?

We’ve mostly looked at resources on google images for how we’d like to decorate our room and organize it. We got ideas from various birthday parties that used Alice in Wonderland as inspiration. We’ve also looked at different experiments that can be done with density, magnetic locks and word locks.

How do you feel about the work you’ve done so far? What parts of it do you particularly like? Dislike? Why?

I feel like I enjoy creating the clues for our room, although it is a bit of a challenge. I also really like our current ideas for the decor because I personally just enjoy things like that ( for example drama props/sets). I’m still a bit unsure about how we’ll cover up the fire escape door, bathroom (or potentially use the bathroom) and the lighting. But, these 3 things all give us more opportunities to play with our room design and I really like that.

What do you enjoy about designing an escape room?  What have you found the most frustrating? What has helped you in overcoming the frustrations?

Well as of now we haven’t dealt with (what I believe) should be the most frustrating: actually creating the physical parts of it. As I said previously I love thinking about the decor because it really helps our escape rooms come to life. But it is a bit frustrating to think about how we can create something that is aesthetically pleasing, feasible and functional all at the same time. The same goes for the clues. It’s rather hard to create clues that incorporate all the elements of STEAM. For example, our thoughts about creating clues using tea leaves really only touches on the A of STEAM. On the other hand, our density clue is only using S and A. So it’s a challenge trying to come up with well rounded clues.

What have you learned about yourself as a collaborator?

We haven’t gotten to the most collaborative parts of the escape room yet, as we haven’t begun the actual building process. However, so far I think I am collaborating quite well, I could however try to listen to other ideas more rather than continuously pitch my own.

What have you learned about yourself as a designer?

I’ve learned that when designing the clues I prefer to focus on their artistic appeal and visuals. I don’t think as deeply into the engineering parts of it and how we’d actually make the clues flow together.

One thing I would like to get better at as we continue the process this semester is…

One goal that I would like to set myself for the rest of the semester is… (think of the goal you came up with at the beginning of the semester that you posted on Instagram – is it still the same goal? If so, how can you make sure you achieve it? If not, how has the goal changed and why?

What support/help do you need to meet your goal?

My goal I set at the beginning of the semester was to create something that I’d enjoy. It is still the same goal and I feel like this escape room can help me meet my goal. The theme I had proposed for our escape rooms was Dark Fairytales and since this was theme ultimately selected, I’ll definitely have a lot of fun creating these rooms. I’m glad that the majority of the class seemed to genuinely like this theme because, by creating something we all truly enjoy, the more likely the participants will actually have fun as well. To meet my goal I’d need to put my ideas forward ( I’d like to help my group by pitching most of the decor ideas because I’m better at that part than I am at engineering magnetic locks for example). Not only that, to meet my goal I’d require support from all my peers so that we can work together to create three successful and appealing escape rooms.

Kevin’s Steam Reflection

Our class has recently started gathering ideas for our final escape room. To come to this stage, we spent the first half of the semester on understanding the fundamentals of escape rooms, and get a general idea on what our escape rooms should work like. We visited Mr. X to introduce ourselves to the world of escape rooms, and tried making a digital escape rooms as well. Digital escape rooms were escape rooms played on the internet, and not on a physical medium.

We had to use the ideas gathered in Mr. X to create a series of puzzles and codes the could be solved on our MacBooks. I customized my blog in to function as a maze of links, with many different widgets leading to external pages of clues. I also took the “digital” theme literally, and created a story in which the computer is being hacked. Then, we had to translate our digital breakout rooms into physical alternatives. This was a challenge, as the locks and clues we established through google docs and links were not possible anymore. I substituted the google docks with actual, physical locks, and used my cell phone lock screen as well.

What I felt was the most frustrating was my inability to control the difficulty. As I was the ones who were making the puzzles, it was difficult for me to actually estimate the complexity of the escape room. The person who tried out my digital room seemed to wander, and didn’t act like I expected. It was then I learnt that escape rooms weren’t such a simple matter.

I’m still retaining the same goal as the beginning of the year: Create a escape room that is interactive, not static. The one thing I noticed in Mr. X was the inactivity of.. Everything. The entire process was fully automated, and the players did not interact with anything. They found for clues, and cracked the code. The experience was that one dimensional. What I want is lore, a story that will engage players in a game that is something more than an arbitrary clutter of locks and hidden codes.

STEAM Reflection_Jennifer


I’ve never imagined designing an escape room of our own. After breaking out different escape rooms, I felt like designing one but asked myself how, in STEAM, it answered my question.

Deigning an escape room is more complicate than I’ve imagine. It requires lot of critical thinking, and numerous unique ideas that are linked together somehow. You also have to consider your ideas in different perspectives so it can be a clue to every single object in the room. This  was something frustrating. How do you incorporate STEAM into the ideas I have so far? To solve these frustrations, me and my partners try to design it first and see the mistakes and revise step by step.

The first step for every single project is the question of how and what will you produce at the very end- processing.

When it comes to processing produce, the very first step I take is to brainstorm/outline ideas, thoughts, even inspiration from others. Here, I can understand the topic a little more and gets a basic foundation of relevant project ideas. Then, I share my thoughts with peers to make sure if it’s suitable for the topic and whether or not it includes STEAM aspects. I then draft my ideas for the work and eliminate or add information to make the result as good as possible. At the final stage, experimenting, I always remind myself to take photos/video to reflect on mistakes I’ve done or things to improve. From this, I then revise the experiment until the process goes smooth and clear.

While working on clues and final design, I’ve used many variety of sources that helped me through. Videos, Blogs, Pinterest, Instagram, and peers/teachers. Pinterest and Instagram are the “foundation” of outlining since it’s really a helpful tool when you are gathering ideas. It is really relevant and easy to find ideas that you are interested at. Blogs(real life escape room websites/blogs, people who have done escape room, the creator or the owner of an escape room etc.) are another resource where you find real life examples. You can get advice, samples, even new ideas to create your own escape room clues.                                                                        Out of all the resources I have found, the most helpful one have been sharing my thoughts and comments with peers. There are millions of ideas out in the internet and in my brain. When all information(ideas for clues)are dump in at the same time, its really hard to organise it and catch those mistakes. Instead of stressing and thinking by myself, I  illustrate my ideas to another person who is unfamiliar with my ideas, this way they can fix the problems I face and give me advice for a better, clear clue. Since everybody accept things in different way, the idea I have for my clue may not work for some people. This is when I ask my peer to read over and highlight the part where it is hard to understand and try to revise so anyone can answer the clue.

Peer evaluation/help is definitely the one I’m using a lot since I also have difficulty expressing my ideas in to writing. Not only this, youtube videos also help me a lot since it illustrates the information with some descriptions at the same time. I find myself understanding better when it is in a visual form, and descriptions that specify each illustration.

From online breakout edu, to instagram(ing) our process, I feel confident and delight of work I’ve done in STEAM classes. I also really think all the work we’ve done really focuses on all aspects of Science, Technology, Engineering, Art, and Mathematics.

Every work take unique forms, and this is what I find different to last year STEAM and love about this year’s STEAM.                                                                                                                         Last year, everything was orgniased and structured by the teacher which gave less opportunity and choice as a student to choose projects that wish to do. Resources were limited and forms to present were limited as well. Reflections weren’t creative, we only had the choice of writing physical reflection every single class. There were lots of restrictions of every single thing and most importantly, it didn’t fully comprehend on all aspects of STEAM.                                       This year, however, I find something unique. When researching, there are variety of structure you can look for; for evidence of your work, it takes creative platform such as instagram/boomerang and reflection so on; when designing the project, since we know variety of shape, we can either work on our device or physical forms even combination of two resources. All work is freedom of our own, yet, there are some disadvantageous. When a project is really student led, we have hard time distributing the time to work on. Also, with no exact limitation, we brainstorm ideas that are un-relevant or have hard time setting up boundaries.

One of the goal that I would like to set myself for the rest of the semester is at the end of this project, I really would like to get better at organising my thoughts and express it in a written form. I have some brilliant ideas in my mind, yet, I sometime finds it hard to put it in words and express it. Another goal is as the goal I camp up with at the beginning of the semester “To create an escape room with different type of puzzles”. Yes, at our final project, I do want to incorporate some puzzles as a theme for Engineering and Mathematics.

Looking forward with my final project 🙂

STEAM reflection- Lotta Korhonen

The process for designing our final escape room stated off with brainstorming altogether for the theme by writing down any ideas we had and crossing out the bad ones. After this we all voted for our main theme: Dark Fairy Tales, more specifically, Alice in Wonderland.

To design our first clue me and my partners knew we had to have some sort of video explaining where and what the people doing the escape room have to do, so we brainstormed ideas revolving around this video. We eventually came to the conclusion that the goal of the first clue is to turn the projector on. We also knew that we needed to incorporate each concept of STEAM into that clue so we decided that we will use (M) math in a riddle to help find the code for the MacBook. For (E) engineering and (T) technology, we decide that we must come up with a password, create a video and create a riddle to solve the clue.  We have not yet found any (S) science to incorporate into this first clue, but for (A) art we will make sure everything in the first clue looks aesthetically pleasing and goes with the theme. We got to these conclusions by bouncing our ideas off each other until we came up with what we liked best.

To design our second and third clue, we knew that in the story of Alice in Wonderland, after going though the rabbit hole Alice finds herself in a room with a bottle that says: drink me, etc. We had an idea of using (S) science and some chemical reactions with liquids in the third clue because there was this drinkable potion in the movie. After this me and my partners asked a science teacher for advice on the topic and came up with the conclusion that we didn’t want to do chemical reactions, instead wanted to do liquid stacking for our third clue. The (M)math and (S) science come into this because we would be using the density of certain liquids and stacking them in most dense to least dense. Depending on the color of each liquid, the number of letters in the color is going to be a digit for the lock that will get them out of the room. After deciding this we decided that this liquid stacking would be in the third clue, so we took a look at what we could do for our second clue.

For the second clue my partners and I thought of having the objective to be finding where these liquids will be in the room.  We thought of using (M) math again to make a graph with coordinates that make up a 4 digit number that will open the locked box that will contain these liquids. This box that will contain the liquids for clue three will be engineered(E) by us to fit with the theme and to fit jars that will have the liquids. We have yet to decide further details about our clues.

In previous STEAM classes the process we would use for project was very different, we would focus less on incorporating all aspects of STEAM into a project and instead work on engineering and/or science. I find this a lot more fun because we are not only doing engineering or science or math, but all of them combined.

During this whole time of coming up with clues me and my classmates were also using many resources, which I will talk about below.

•What resources have you used while working on your clues and final design?  Which ones were especially helpful?  Which ones are you thinking you’ll be using a lot?

For our final and largest escape room, I’ve used many resources, some being digital and some being BLAH. A helpful resource I’ve used to help me and my team with a science clue is Mr. Hennigar, me and my classmates came up with the basic idea of wanting to do some type of chemical reactions for our clue. Mr. Hennigar helped us by  recommending us to use the pH of certain liquid combinations for our clue. (We didn’t end up sticking with the pH of liquid combinations, instead came up with the idea to do liquid stacking revolving around the density of each liquid.)

Another resource I use constantly are my classmates. I use them for sharing ideas and getting their feedback and vice versa. For instance, to decide our final theme for our escape room, we all brainstormed ideas together and voted for the final theme. My classmates are always a helpful resource and I’m sure I will use them 24/7.

Some digital resource I use somewhat often are google/youtube. For example, I’ve used google as a resource to find a scientific article that contains the densities of liquids, I then used this information to make a graph as part of our clue. In the very beginning I used youtube as a resource to find videos of what escape rooms look like and act like.

•How do you feel about the work you’ve done so far? What parts of it do you particularly like? Dislike? Why?

Regarding out final project, I have not yet done any physical work on it, only brainstorming, so I cannot refer to it. However, I will refer to the mini escape room I did with Heeju. For the mini escape room project, Heeju and I used Heeju’s idea from her digital escape room to contract a physical escape room that we had a test subject go through. I liked the amount and the type of fake clues we had for our room, however I don’t really like how unappealing our presentation area was, we cold have worked better on that. Another thing I enjoyed was designing the mini escape room and the flow of it because I like escape rooms and hope to be able to make a challenging yet fun one.

•What do you enjoy about designing an escape room?  What have you found the most frustrating? What has helped you in overcoming the frustrations?

So far, I have enjoyed coming up with a theme to create and build everything upon, more specifically, coming up with clues that revolve around the theme. Even though I like having to brainstorm clues that revolve around a theme, I don’t find it so fun and easy to use all the aspects of STEAM in each clue. Me and my classmates have often been left very confused and frustrated trying to come up with a clue that contains all the aspects of STEAM, however we have tried to overcome this by talking with other peers for ideas and searching for ideas on the internet.

•What have you learned about yourself as a collaborator? I have learned that for this project I am quite open minded and up for ideas from my classmates because I know my ideas are not enough and I need other peoples opinions to make our ideas the best/most creative they can be. I have also learned at the same time how to become more open minded to others ideas and gotten better at respecting them because that is how I would want someone to be towards my ideas.

•One thing I would like to get better at as we continue the process this semester is making sure all the clues for my room have all the aspects of STEAM. At first I thought there would be no way I could do that, but as me and my classmates work together, I know that if I use them and my teachers I can come up with clues that have science, technology, engineering, art and math in them. We just started working on our final clues for our escape room and I want to get better at this so that in the end I will have a better understanding of STEAM (and escape rooms).

STEAM Reflection

In the beginning, our first classes revolved around the projects we had done last year, we wrote reflections and made lists to help ourselves remember and bring us back into the STEAM mindset. After the intro classes, we started getting familiar with our topic for our STEAM class this semester – escape rooms! The next few classes involved getting to know the term ‘escape rooms’ and further exploring what they really were. Once we were familiar with the topic, and understood the concept we went to our first physical escape room – Mr. X. While in Mr. X, we were faced with many challenges on how to escape, it was a great practice to try and find the clues in order to escape the room. It was a good experience since going online and figuring out an online escape room was much different then figuring out a physical one. After our Mr. X class, we were given the task to make our own digital escape room. The next class we all presented the ones we had made – it was amazing to see the different ways everyone took in order to complete their digital escape rooms. The class after, we got with a partner and made one of our digital escape rooms into physical escape rooms! This was an interesting activity – the escape rooms had to be thought out very well in order to execute them the same way we would have done if they were still digital. After two classes of planning and making our clues we set our physical escape rooms up and let teachers try and escape from them! This was great to see if our physical escape room really worked out and to see if it was not too hard or easy for our audience. We got great feedback and changed a few of our steps in order to make the escape room more clear. Now, we have our groups that we will be working with for the rest of the semester for our final physical escape room. The theme of our combined escape room is ‘Alice in Wonderland’. My group and I have the section, ’Queen of Hearts.’ At the moment we are brainstorming ideas and making lists of what we should include in our room. I am very excited to see how the final product will look like!

The resources I have used so far working on this final escape room are all on the internet: Pinterest, Youtube, Taobao, Google websites and our STEAM notebook. Our combined notebook is really helpful since every member in our group can jot down their own ideas so that we can all edit and share our thoughts at the same time. I think that I will continue to use Google quiet a lot since it is a great source to find ideas that will help spark our minds to create something AWESOME for our final escape room! 😉

I feel like so far, my group and I have been working very productive together and we have been using our time very wisely. Since we have only had around one class for planning we do not have too much to work with at the moment, however, we are slowly getting to the stage past planning and onto experimenting. A problem we have is that we have a lot of ideas and thoughts, however we cannot link all the ideas together and are having trouble completing our ideas. I think we should focus on concentrating on one idea at a time, instead of trying to figure out four ideas at once. We are also having trouble figuring out which locks we should use for our room.

I enjoy how we have a lot of freedom to design our own escape rooms and how we are all quite self independent to choose and decide what we will end up using or not. The most frustrating thing for me is having too many ideas – but not being able to use them all. That is why now, if I get an idea I first think it out in my head, and make sure if it can 100% work before I share it with my peers.

As a collaborator, I have learned how to work very well with my peers, and I am always open to new ideas and thoughts. I exchange ideas and ask questions in order to make an agreement with the members in my group.

Some things I have learned about myself as a designer is that I love to experiment and try out new ideas. I consider myself to be quite creative when it comes to brainstorming and trying to figure new ways out.

Being a good collaborator and designer tell me that I am a very encouraging person and  am very straight forward. As a learner I try to finish all my tasks and assignments on time and I make sure that they are always the best they can be.

Everyone has their own working style. I tend to project my ideas with my peers and I enjoy discussing new topics, however, I often see that some of my classmates are more quite and work better individually than in a group.

One thing I would like to get better at as we continue the process this semester is to not rush my work. I tend to want to finish my project very fast and it sometimes leads to the project not being 100% finished or a little sloppy. I would like to improve on taking my time and making sure that every single detail is rightly placed, well thought out and where it should be.

I am really looking forward to see how our final escape room will look and I cannot wait to present it to SIS!


STEAM E-Room Reflection-Ben Hugh

First of all, for the past two months of STEAM we had numerous small projects: researching about escape rooms, trying a actual escape room, trying a digital breakout, creating a digital break out, and making a small breakout to test out our clues. Each of these projects were small steps leading to design a actual room escape; our final project.

Our class brainstormed on what theme the escape room should be and chose dark fairytales—Alice the Wonderland as our theme. We divided into three groups and every room had different settings from Alice Wonderland; creating a story/flow. My group chose the tea party, so we used google to search up how the tea party in the story looked like. This really helped us to think of the overview of how our room will look like. We created our clues based on the design of our room. This was really important because if we are unclear about how the tea party looks like, the clues wouldn’t blend in well with the theme. This was the only resource we used, however I think it was really helpful since it created a strong base for us to build on; it created a path for us. I guess google will be the most frequently used resource especially when we need help with our scientific clues.

I feel like the mini projects we did helped us a lot. If we were to start from this project, we would’ve been confused since we won’t know what kind of clues to create, and how to use those clues for different kind of locks. But since we practiced multiple times, we now know which direction we have to go. When we were doing our small projects I kind of thought they were pointless and I didn’t really enjoy doing it. However, now I get why we did those projects; it helped a lot. It is always helpful to know which direction we have to go especially in these kinds of projects.

I think this project is a really unique project. I’ve been to multiple escape rooms with my friends and I’ve enjoyed it every single time. I am excited about the fact of how I actually have a chance to build a escape room to give others enjoyment. It is really cool how we use our creativity to build clues and use different kind of locks to unlock it by using the clues we made. Currently our group is planning to use a magnetic lock, the one’s we see often on doors or gates. I always wanted to know how the lock worked and the way build it; I think this is a great chance to relieve my curiosity. Currently the most frustrating task is to come up with clues that contains all the STEAM factors; it is way more challenging than I thought. I think the only way to overcome this frustration is to keep on repeating the thinking and brainstorming process until a good idea comes up.

I personally think that I am a good collaborator; no matter how good or bad my ideas are, I keep on sharing them so my teammates can also consider my ideas and either add on to it or discard it. When my teammates share their ideas, instead of saying things as simple as “thats good” or “thats bad”, I first think about it and give critical feedbacks and also discuss about it on how those ideas would work.

I’m not really a art person, neither can I design things well. However, that doesn’t mean I’m not interested in the field of designing. I always try my best when designing things, for instance, key notes or making templates for a article; it is always a challenge for me. So through this project, I hope I can improve my eye for designing.

I am not a perfect student but I know that I am a good learner. Even if a task is easy or hard I try my best, and if there is a field that I am weak in, I immediately set goals to improve. Not all the time does the result turnout good, but instead of thinking negatively, I just simply try again until I reach the goal.

For rest of the semester my goal is to master using all five STEAM factors. Currently I am having the most trouble with incorporating science into the clues. Even though I have the knowledge from what I learnt from classes, it is hard to actually use those and combine it with rest of the factors. It would be easy if we were able to make each of the clues by using only one factors. However, since we have to include all five factors, it requires more creativity. My goal in the beginning of the year was to incorporate more technology into our projects. I still do think this is important, but I do have some ideas on what to do: magnetic locks. So I think incorporating science is the harder factor since it requires more creativity.

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